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Fight and Flight: Magic 2.0, Book 4

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Martin and his friends discovered that their world is computer generated and that by altering the code, they could alter reality. They traveled back in time to Medieval England to live as wizards. Almost everything they’ve done since then has, in one way or another, blown up in their faces.

So of course they decide to make dragons. It does not go well.

As the wizards struggle to control their creations and protect innocent citizens, they try new things (most of which they don’t enjoy), meet new people (most of who are angry at them), and fight epic battles (most of which they lose).

But their biggest challenge may be a young girl who knows that the wizards created the dragons and is determined to make them pay. On her side she has powerful allies, a magical artifact, and a faithful if not particularly helpful dog.

Fight and Flight is a rollicking tale of bravery, wonder, love, revenge, greed, discovery, deception, and animal husbandry.

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3 thoughts on “Fight and Flight: Magic 2.0, Book 4

  1. Best of the series thus far So far I feel like the even books in this series have been the better ones. Book 4 helps to establish this trend in an upwards direction with regards to quality, story, and humor. One section of this book, involving a little girl and her unusual pet, had me laughing harder than anything I’ve seen, read, or imagined in quite some time. The time travel aspects continue to be the most irritating parts of these books, but even those are mostly handled well, save for some difficulty in keep…

  2. The first TERRIBLE book of the Magic 2.0 series. Waited on this release on pins and needles. As the magic 2.0 series is one of my favorites. And in summary it was very very disappointing. I will elaborate a bit below 

  3. Waiter, there’s a dragon in my soup! This entry in the series is a bit transitional, but quite an enjoyable read. 

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