Searching For The Ideal Machine: How Strategy Drives VEX IQ Robot Design is a handbook that explores the relationship between strategy and engineering design in the field of competitive robotics. The book provides a methodology for finding success in competitive robotics. The process starts by determining the key functional requirements of a season’s game, and details and discusses a variety of machines and mechanisms that can satisfy such requirements, using the 2015 VEX IQ Highrise game as an illustrative example. These machines and mechanisms can be versatile (or general purpose) or specialized (or of limited purpose but with higher performance). The problem of building stable irregular stacks is discussed and solved in a mathematically rigorous way. Next the authors develop a taxonomy of robots, classifying the various common types of machines into a set of six robot “families” – pushbots, clawbots, harvesters, plowbots, gantries and (task-optimized) cherrypickers. The authors show how compliance of designs with game rules on robot sizing can be evaluated prior to construction using simple trigonometry. The book applies these principles to the 2015 VEX IQ Highrise game, developing a variety of strategies for transport, sorting and stacking of game objects. Next the authors show how these specialized strategies can be combined for improved competition performance using an evaluation schema that considers the maximum and likely score and the reliability of the machine to assess the suitability of each machine for solo and alliance telerobotics as well as autonomous robotics based upon its strengths in transport, sorting and stacking of game objects. After describing their favored solution to the exemplary problem, the authors provide a detailed methodology for extending such an approach to future competitions. Written in plain English for a middle school audience (both students and coaches), most of the book is accessible to elementary schoolers as well. Two sections of the book are mathematically sophisticated– particularly the sections on designing robots for rules compliance, and the mathematically rigorous solution to the problem of building stable irregular stacks. Elementary and middle robotics coaches may find this book useful to illustrate robotics concepts and help train their students in designing the optimal machine for their chosen strategy. The machines, mechanisms and assessment process described in this book will prove useful to future season robotics competitions.
Tag: Machine
Machine World (Undying Mercenaries)
The Galactics arrived with their battle fleet in 2052. Rather than being exterminated under a barrage of hell burners, Earth joined a vast empire that spanned the Milky Way. Our only worthwhile trade goods are our infamous mercenary legions, elite troops we sell to the highest alien bidder.
In the fourth book of the series, James McGill is up for promotion. Not everyone is happy about that, and McGill must prove he’s worth his stripes. Deployed to a strange, alien planet outside the boundaries of the Galactic Empire, he’s caught up in warfare and political intrigue. Earth expands, the Cephalopod Kingdom launches ships to stop us, and a grand conspiracy emerges among the upper ranks of the Hegemony military.
In Machine World McGill faces an entirely new kind of alien life, Galactic prosecution, and thousands of relentless squid troopers. He lives and dies in the falling ashes of the empire, a man of unique honor at the dawn of humanity’s resurgence.
Machine World is a military science fiction novel by bestselling author B. V. Larson.
The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies
The future of business, work, and the economy in a digital world. In recent years, computers have learned to diagnose diseases, drive cars, write clean prose, and win at Jeopardy!. Advances like these have created unprecedented economic bounty, but in their wake median income has stagnated and the share of the population with jobs has fallen. MIT’s Erik Brynjolfsson and Andrew McAfee reveal the technological forces driving this reinvention of our economy and chart a path toward future prosperity. Businesses and individuals, they argue, must learn to race with machines. Drawing on years of research, Brynjolfsson and McAfee identify the best strategies and policies for doing so. These include honing the ability to mix and match different technological resources and designing new collaborations that pair brute processing power with human ingenuity. A fundamentally optimistic book, The Second Machine Age will radically alter how we think about issues of technological, societal, and economic progress.
Steampunk Tarot: Wisdom from the Gods of the Machine
Imagine a time when vast helium-fueled airships took the place of aircraft, and where the hunger for adventure and exploration took the human race into stranger places than we ever imagined. The Steampunk Tarot imagines this in an alternate-reality tarot where The Technomage is king and the Punk Diva is queen.
Tumble down the rabbit hole into a construction of technology, machines, retro-art and culture, full of fantastic visions in a time and place that realizes an alternate world to our own. The world of steampunk combines Victoriana, the Gothic, and early invention with a huge dash of imagination and a tremendous sense of style. The Steampunk Tarot is a world apart: a nexus of opulence, innovation and alternate world-views that is reflected in 78 scenes. More utopian than dystopian, it breeds its own thrilling archetypes. The 22 major arcana cards are the actors at the heart of the machine, the deos macninae or “the gods of the machine.” Here their primal impulses beat out the determining rhythm that courses through every artery of the Imperium. Each of the actors in the steampunk mysteries are like performers on the stage, their archetypes spot-lit. Acting as mediators of the Gods of the Machine are the 16 court cards who are the Legates of the Omniverse, or ambassadorial representatives of the Four Leagues, comprising all the skills that maintain the Imperium: they are the movers and shakers—the Commander, Lady, Navigator, and Messenger, or King, Queen, Knight and Page. They oversee the other 40 cards of the minor arcana, who are the elemental worlds of Airships, Engines, Submersibles and Gears, or Swords, Wands, Cups and Coins.
There are still things to discover and uncover in the Steampunk Imperium. Many new methods of spreading and playing with tarot cards are included, as well as methods of life-navigation by the use of skillful questions. The Steampunk Tarot is an adventurous tarot for the discerning diviner, to be appreciated both by tarot-users and steampunk fans the world over.